Our game is soon entering the beta phase. This means that all of the core mechanics of the game should be here and working. We should also begin implementing the less important features of the game now. I've test played our game and I must say that i'm quite satisfied. The only thing that is missing is to refine the stealth system and finish up our backlog. I am very impressed with the rest of my team. It's very fun to work with people that have many different talents.
This week I've been working on the music for the game and some other stuff. I'm having trouble with the music mostly because I can be very picky. The music is jazz styled so it's very hard to recreate with free samples. I will instead of the music show you this glowing effect I made in photoshop. There's no real reason for choosing the color blue, I just thought it looked cool.
This is a piece of evidence in our game. The game is about collecting all pieces of evidence on a floor and go down to the next floor while avoiding enemies. When you have collected all evidence in the game we want the player to know what is happening. This will also be explained in a tutorial in the beginning of the game. This glow effect is to signal the player that you have collected all the evidence and can proceed to the next floor.
This is how the evidence icon looks without the glow. If you paid attention in the tutorial of the game you will know what to do when you have all evidence even without this glowing effect. We want you to feel stressed when you have everything on the floor. This glow helps represent the fact that you must get out of there, there is nothing left for you here once you've collected the evidence. This glow is not something grand and important but I still think it looks nice and does its job.
That is all for this week. I've been very busy because of other courses i'm taking but I think our game is coming on nicely. I almost forgot to mention the playtesting. This monday we had playtesting with the other groups. It was very fun to test everyones games and get feedback on our own. It's definitely on of the best ways of improving and balancing a game. Thanks for reading.
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