Us trying to figure things out. |
Introduction
After setting everything up we were ready to start playing. The game is played by one to four players. You play as one of the characters in Gears of War, a COG member and you fight the evil locusts. The game is played through several missions available that is also in the video game. You start by choosing a mission, then according to what mission you chose you setup up the game according to the instructions. There is a lot of preparation to be done for this game. Each player chooses one out of four characters who have different bonuses. The amount of enemies and how the level looks are specified by the mission you chose. There is some randomization during setup so each mission will never play out the same.
A typical level setup |
Neat figures that represents the enemies in the game, locusts |
After you're done with your actions you draw an AI card. These AI cards determine what the enemies do and after the AI turn is done the turn is passed to the next player. The AI cards can be anything from attacking the nearest player or spawning in a swarm of locusts at an emergence hole. The combat is done with two types of dices, attack and defense dices. All players start with three different weapons and ammo for them. The weapons determine how many attack dices you get to roll. In emergence you have to seal the emergence whole and you do that by throwing a bolo grenade at it.
The Good
Gears of War: The Board Game is a very immersive experience once you get the hang of it. You really feel like you're being overrun by a swarm of enemies. You constantly have to make decisions that determine your survival. You can tell that a lot of thought went down into the development of this game. It's very well made, everything ranging from the beautiful figures you get with the game to the amazing level design is gorgeous. Everything about this game is high quality; it's visually appealing and feels polished.
From what I heard from my classmate Simon who is a Gears of War fan, it is very accurate to the original. It is a great abstraction of the video game, the mechanics and the aesthetics all fit the series very well. I've never played a board game that actually manages to capture the feeling of a 3rd person shooter until I played this.
The Bad
After praising it so much there surely couldn't be any faults with it? Well there is but I don't think it's that bad of a flaw. The only thing about this game that was subpar was the fact that it took a painfully long time to learn. The learning curve of this game is very steep and even when you think you know everything something new pops up.
The only way to fully learn this game is to play it, this means that the first couple of missions you play might not be the full experience because you will constantly be checking the rulebook to find out what's going on. One short mission takes about 30 minutes to prepare and one hour to play so we're talking about a lot of time going down into just learning the game. This means that it's advised to play this with someone who have a played it before so they can explain the rules for you. The instructions can be very overwhelming at first but don't let that scare you away.
The Interesting
The most interesting thing about this game is the order card system. You start the game with six order cards and you draw two each turn, you can have a maximum of six so you'll have to discard if you have too many. They are basically actions that can work in a multitude of ways. Some action cards lets you move the enemies toward you so you can ambush them and some let you draw another order card and gives one of your allies an extra turn. Some are very ordinary and let's you move three areas and perform an attack but they are all important and not a single one of them feels wasted.
There are three types of order cards; guard, dodge and follow cards. If you have a dodge order card you can discard it during a fight to increase your chances of survival. If you have a guard card you can discard it to fight back when an enemy attacks you. My fauvorite of them is definitely the follow card; the follow card can be discarded to let you travel with a fellow player during their turn. This means that if you all have follow cards on your hand in the first turn you can all four move up the level like a deadly assault team.
Oh did I forgot to mention? The order cards are also your health. If you lose all of them and are attacked by a locust you are knocked out. A fellow player can revive you if you are on the same space by discarding an order card. You have to balance and manage your order cards very carefully.
Two order cards, the left one being a guard type and the right one being a follow type. |
Target Audience
While this game is obviously aimed at Gears of War fans, this game is for everyone who has played a multiplayer shooter. I've never played any of the Gears of War games but I enjoyed this just as much as anyone would. It captures the feeling of working in a squad of soldiers very well. The game is made for people ages 18 and up who enjoys working in a squad of elite soldiers exterminating deadly aliens. I believe that because the game is branded with Gears of War it might scare away people who would really enjoy this.
Core System Nr. 1
The most vital system in this board game is the order card system, it enables the player to take action but also works in a multitude of ways. It is what drives the game forward and makes for many interesting situations. You have to carefully balance your order cards to make sure you have enough of them to move forward. If you end up using all your order cards on helping your teammates or guarding you are very vulnerable to locust attacks. We noticed during the game that when you were attacked you always had to make a choice whether you should discard the dodge card to increase defense or if you should hope that they roll low on their attack dices and take the hit. When you discard a card to increase your dodge you still lose one health since the order cards are your health.
Core System Nr. 2
The other core system was a tough choice for me; it would either be how the enemy worked and the AI cards or how the game was setup with missions. While both of them are important to the game everything revolves around the locusts being the antagonists. The amount of locusts are determined by the mission but what actually determines what happens is the AI cards. When first setting up the mission you take out certain AI cards according to the mission and shuffle them in a pile. Because they are shuffled it means that anything can happen when you draw from it. It is also what makes the locusts attack the players. If a player is lucky they can go several rounds without getting attacked by locusts but that means that sometime later they are going to get all dangerous AI cards at around the same time. This adds a lot of replay value to the game which means that you can play several missions over and over. It is also optional to increase the difficulty of the game in multiple ways, this means that you can always increase the challenge if you feel like there is none.
Conclusion
Gears of War: The Board Game is a very advanced and interesting game. It brings the video game shooter genre to life in a traditional board game. The overall quality of the game is very high and everything feels polished. The instructions can be very heavy and it is quite hard to learn. The game itself makes up for it faults though, as long as you give it a chance I promise you that you won't be disappointed. If you got the time why not try it, it's not that expensive. Thanks for reading.