This week I've mainly worked on generating the tracks for the game. At first we planned to have a spline system in Unity to generate our mesh from but that didn't work out. Luckily, I had a backup plan for if our Spline system failed us or if there wasn't time to implement it. So what I did was to generate the mesh inside 3DS MAX instead, using their own built-in spline system.
There are some kinks to work out when using 3DS MAX's spline system which can be a lot of trouble. The spline system is clumsy overall and you have to really wrestle with it to get it working. 3DS MAX's Path deform is a modifier that I use to make the track mesh follow the spline and it isn't perfect in any way.
I succeeded in generating a simple track with this method and the results were quite good. The process however was very clumsy and not optimal. Here below are some screenshots of the tracks I generated.
Overall it's been a good week, a lot of stuff has been implemented and it's looking good for the project. Thanks for reading.