fredag 1 maj 2015

Week 3 of Big Game Project - The Track

For the third week of production for Big Game Project we have made a lot of progress. The results of our past work has finally been starting to surface. We have an enjoyable and playable version of the game now that runs smoothly. Everything isn't there yet but we're making good progress.

This week I've mainly worked on generating the tracks for the game. At first we planned to have a spline system in Unity to generate our mesh from but that didn't work out. Luckily, I had a backup plan for if our Spline system failed us or if there wasn't time to implement it. So what I did was to generate the mesh inside 3DS MAX instead, using their own built-in spline system.

There are some kinks to work out when using 3DS MAX's spline system which can be a lot of trouble. The spline system is clumsy overall and you have to really wrestle with it to get it working. 3DS MAX's Path deform is a modifier that I use to make the track mesh follow the spline and it isn't perfect in any way.

I succeeded in generating a simple track with this method and the results were quite good. The process however was very clumsy and not optimal. Here below are some screenshots of the tracks I generated.




Overall it's been a good week, a lot of stuff has been implemented and it's looking good for the project. Thanks for reading.